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- Neopets Trading Card Game
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- Neopets Trading Card Game
Designer(s) | Mike Elliott |
---|---|
Publisher(s) | Wizards of the Coast |
Players | 2 |
Playing time | Approx 20 min |
Random chance | Some |
Skill(s) required | Card playing Arithmetic Basic Reading Ability |
- Jan 19, 2004 Based on the Neopian(R) land of Meridell, the first expansion for the popular Neopets Trading Card Game (TCG) will introduce new species of pets.
- Free shipping on orders of $35+ from Target. Read reviews and buy Neopets Trading Card Game Battle for Meridell Kass Theme Deck at Target. Get it today with Same Day Delivery, Order Pickup or Drive Up.
- Neopets Series 1 Collector Figure 3 Pack Set with 2 Neopets (Faerie BRUCE and Cloud USUL), 1 Petpet (Noil) and 4 Accessories Plus Bonus Trading Card.
Neopets TCG cards lists, rarity lists, price guides and neopets tcg rarity guides. Shop from the world's largest selection and best deals for Neopets TCG Trading Card Games. Shop with confidence on eBay!
The 'Neopets TCG' is a collectible card game and a spin-off of the popular virtual pet website, Neopets. Launched in 2003, this game is produced by Wizards of the Coast, a large trading card company that produces a variety of other trading card games. Neopets is aimed at a slightly younger audience than other Wizards of the Coast offerings such as Magic: The Gathering.[1] As with many other trading card games, there are two purposes of the trading cards; the first to collect the cards, and the second to play a devised game using the cards.
The card game was discontinued in 2006.
Gameplay overview[edit]
Neopets TCG is a two-player game, where each player has a play deck of at least 40 cards and a separate deck of at least 10 Basic Neopets. Most deck-building articles suggest a limit of 2-3 species for the Basic Neopets, along with a minimum of 20 Item and/or Equipment cards (essentially half of the deck).[citation needed] Each card may have only 3 copies included. Players start with a single Neopet on the first turn, moving up to three by the third turn. These Neopets compete against opposing Neopets in four different arenas: Strength, Agility, Intelligence, and Magic. Winning a competition during a player's own turn allows the player to bank or draw a card; banking enough cards of sufficient value eventually leads to victory.
Types of cards[edit]
The various Neopets cards are divided into categories that affect gameplay in different ways. The different card types are as follows:
- Basic Neopet
- Experienced Neopet
- Item
- Equipment
- Hero
- Villain
- Something Has Happened!
- Location
- Fate (Curse and Quest)
- Constellation
Basic Neopet (Yellow)[edit]
The Basic Neopet cards are the foundation of the game, and are based upon fictional Neopets taken from the Neopets website, including the species and color of the Neopet. The cards list four abilities or attributes, which are: strength, agility, intelligence, and magic. Each of these is given a value, with a higher number denoting a greater power or skill in a given category. Basic Neopets never have a printed score higher than 10, or lower than 1.
Experienced Neopet (Grey)[edit]
The Experienced Neopet is much like an evolved Pokémon in the Pokémon Trading Card Game. An Experienced Neopet has higher attributes, and often has helpful side effects that influence various part of the game. The Experienced Neopet cards consist of a Neopet species, and an adjective describing that Neopet's advanced occupation, e.g. Jubjub Engineer. However, only Neopets of the matching base species can transform into the Experienced Neopet role, so, for example, only a Jubjub could turn into a Jubjub Engineer, while a Mynci could not.
Item & Equipment (Red and Blue)[edit]
Item and Equipment cards both increase a Neopet's abilities, by adding points onto the printed base number in one or more categories, and frequently have certain side effects that affect gameplay. Whereas Items can only be used once before being discarded, Equipment is attached to the Neopet and remains there until it is removed by another card. The advantage to Items is that they can be sprung upon an opponent unexpectedly.
Item and Equipment cards are also the only cards worth points, ranging from 0 to 8. A player needs to 'bank' 21 points worth of Items and Equipment cards to win the game.
Hero & Villain (White and Black)[edit]
Villain cards and Hero cards both have extremely high ability numbers, and are designed to oppose one another. If a villain is played, the arena in which the villain is located is effectively sealed off until the villain is confronted and beaten, until which point the players cannot start contests against their opponent in that arena, only the villain. A Hero card can be used to fight a difficult battle (often against a villain), but can be used only once before being discarded.
Something Has Happened! (Purple)[edit]
Something Has Happened! cards usually cause a one-time, instantaneous event or effect to occur. These cards often are used to influence the outcome of a battle, and are then discarded. Because one can discover that 'Something has Happened!' at virtually any time, such cards can introduce a heavy element of surprise.
Location (Green)[edit]
Location cards can be played in one area to affect all future battles taking place there (until they get replaced by another Location). The Location can give an advantage to a certain kind of Neopet, or can cause some side effect to any battles occurring there. Location cards are typically based upon fantasy locations on the Neopets website.
Fate (orange)[edit]
Fate cards are divided into two sub-categories: Curse and Quest. Curses are usually placed on a Neopet belonging to the opponent, and have a negative or detrimental effect on that Neopet. Because Curse cards typically remain in play, they can cripple a given Neopet's ability to perform effectively. Quest cards affect all parts of the game, and are (usually) neutral.
Constellation[edit]
Constellation cards represent constellations in the sky which impact play in some way. For example, a given Constellation might confer an additional power to the Neopets in play, or otherwise might change the game in some fashion. Wizards of the Coast has not given any official ruling as to the rules regarding constellations, but popular rule sets online (most notably in player-created 'guilds' on the Neopets website) considered them similar to Magic's enchantments.
Expansions[edit]
The Neopets Trading Card Game has seen a series of expansions, with each release including new cards and in many cases, new categories of cards. Only three Neopets species did not make it into the TCG, as produced by Wizards of the Coast: Gnorbu, Ogrin, and Xweetok. Checklists can be accessed if players have a Neopets user account.
Base set[edit]
The first Neopets card set was simply an introductory 234-card set, with no prevailing theme whatsoever. This set introduced the card types Basic Neopet, Experienced Neopet, Hero, Villain, Item, Equipment, and 'Something Has Happened!'. The Basic Neopet types that were introduced were Aishas, Korbats, Myncis, Scorchios, Shoyrus, Kacheeks, Acaras, Lupes, Wockies, Poogles, Eyries, and Grarrls.
Battle For Meridell[edit]
This expansion's release was coordinated with an online plot/war, which was set in the virtual feudal-themed land of Meridell. Thus, the 140 cards in this set were designed with a Middle Ages-like style. This expansion introduced ten new species of Neopets, (Basic Type: Blumaroo, Draik, Gelert, Ixi, Meerca, Quiggle, Skeith, Uni, Usul, and Zafara) in addition to the Location card type.
The Return of Sloth[edit]
Neopets Games
Intending to be tied into an online plot, this set was released in 2004 & the online tie-in was delayed until early 2008 due to workload.[2] This set totaled 100 cards. This expansion's theme was space, providing players with futuristic and robotic items and equipment. Six new Neopet species made their debut in this expansion (Basic Type: Cybunny, Grundo, Jetsam, Jubjub, and Kougra).
Mystery Island[edit]
Based upon a tropical island locale, this 100-card expansion provided no new card types, but did introduce four new Neopet species, including the Pteri and Techo (other Basic Type: Krawk and Peophin). The related plot was the Secret of the Volcano mystery plot in Fall 2003, but the plot and the expansion were not released together.
Hannah and the Ice Caves[edit]
Revolving around a central popular game character known as Hannah the Usul, a substantial plot was released on the Neopets website along with this 150-card set; it was also the first set to have 'secret' cards (5 Jelly cards 151/150-Jelly Poogle, 152/150-Jelly Shoyru, 153/150-Jelly World, 154/150-Jelly Puppyblew, and 155/150-Orange Jelly). The locale for this expansion, released in October 2004, was a wintry, icy environment. A game is also based upon the plot of this expansion of the same name, and is currently online at the Neopets website. This expansion introduced the Basic Neopets known as the Bori, and the Bruce (other Basic Type: Elephante, Flotsam, Kyrii, and Moehog). One new card type was released: Fates.
Curse of Maraqua[edit]
This 120-card expansion revolved around the underwater city of Maraqua, which was rebuilt during the plot of the same name on the Neopets website. Four new Neopet species were released with this set, including the Yurble (other Basic Type: Chomby, Lenny, and Tuskaninny).
Lost Desert[edit]
This 100-card expansion took players to the shifting sands of the Lost Desert. Basic Neopets released in this expansion are the Ruki, the Kau, and the Tonu. Site-wise, there was a plot and war revolving around this expansion.
The Darkest Faerie[edit]
This 150-card expansion (with 5 secret cards) featured several cards relating to the PlayStation 2 game, including several familiar characters from previous sets. The most notable of these were the Darkest Faerie, the Dark Faerie Sisters, and the Werelupe King. This expansion also introduced another new type of card, the Constellation (Basic Type: Buzz, Koi, and Nimmo). Oddly, this expansion was absent of any Fates.
Secret cards: 151- Amulet of Thilg, 152- Bewitched Ring, 153- Fyora, Tower Guardian, 154- The Hidden Tower, 155- Wand of Ultanova.
Travels in Neopia[edit]
This Neopets card 'expansion' is actually a re-packaging of 200 cards from previous card sets. This includes favorite cards, as well as Neopets from each and every known Neopet species; 3 exceptions from the list of 54- Gnorbu, Ogrin, and Xweetok (introduced Basic Type: Hissi, Kiko, and Lutari). Only one color for each Basic species was included. The general theme of this set is about encouraging fans to re-live past plots, or, for those new to Neopets, catch up to them with some of the more well-known aspects of the series. There was barely any publicity at all related to this expansion.
The Haunted Woods[edit]
The newest expansion, featuring 100 cards with a spooky theme. Cards are related to ghosts, werewolves, and zombies, among others. This deck is associated with the plot, Tale of Woe; where a village has fallen under a curse, and only the Neopets can determine what happened to the townsfolk. There are no new Basic Type cards, although they did fill out the basic 4 colors for the Lenny and Tonu. Special color versions are included for Acara, Aisha, Cybunny, and Korbat. As with previous recent releases, this release appears to be been done with a minimum amount of publicity. This is the last expansion produced by Wizards of the Coast.
Hubrid's Hero Heist[edit]
A game was created to tie in with the TCG, and it was named Hubrid's Hero Heist. It features several Neopian heroes being captured by Hubrid Nox and the player, as the Poogle Apprentice, is tasked to save these heroes. The heroes which the player saves are, in order of saving, Magnus the Torch, Jeran, Master Vex, Illusen, Jerdana, and finally, Fyora the Faerie Queen.[3]
References[edit]
- ^Kaufeld, John; Smith, Jeremy (2006). Trading Card Games For Dummies. For Dummies. John Wiley & Sons. ISBN0470044071.
- ^'Neopian Museum: The Return of Dr. Sloth'. Jellyneo. Dreamhost. Archived from the original on 14 July 2014. Retrieved 9 July 2014.
- ^'Your Friendly Walkthrough to Hubrid's Hero Heist'. Neopian Times.
External links[edit]
- Wizards of the Coast Neopets product page[dead link]
- Neopets Trading Card Game at BoardGameGeek
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Neopets_Trading_Card_Game&oldid=926192186'
The Neopets Trading Card Game or Neopets TCG was a real world card game that people could purchase and collect in order to play its two player tournaments with friends or foes. It was launched in 2003 and was produced by the company Wizards of the Coast which is pretty known for being the creators of many popular collectible card games such as Magic: The Gathering, Dungeons & Dragons, Pokémon Trading Cards, and others.
Neopets TCG – How to play
The game mode was simple (keeping in mind that it’s intended for 8+ age range): each of the two players needed to play would have a play deck with at least 40 cards, and another one of Basic Neopets stack with 10 to 15 cards in it, at the same time, a dice will be needed for this game. Once this is settled, the Neopets of the cards would participate in Contests in the four different arenas that exist in the TCG: Strength, Agility, Magic, and Intelligence. Players would use boosters cards such as items and equipment to put over their Neopet card in order to increase their skill in each arena. The winner of a particular contest can either draw a card or bank it and the first player with 21 points in their bank would win the game. You can also win the game if your opponent runs out of cards in their draw pile.
It’s important to keep in mind that you can only have 3 of each card in your deck, not more than that since that would be against the rules of this game. At the same time, a game mat might be needed to keep things more organized and simple when you start playing the game. If you don’t have an official one, you make your own custom one to avoid any confusion, drawing them on a large piece of paper and saving this one for the tournaments might be a good idea.
To start the game, each player needs to have their decks shuffled and placed in the right place on the game mat, after which each one would take four cards from the top of their respective decks. After this, both players will roll the dice to see who will go first. At the start of each turn the player should untap any of their tapped Neopets, which is the act of turning the card sideways to indicate they have been used. You can tap a card to attach equipment to the Neopet but if you do this, this card will immediately become tapped and you won’t be able to use it anymore for that turn, neither to enter a contest with it during that one. Once all cards have been untapped, the player can draw a card from the top of the deck, if they have less than three Neopets, the can also draw a card from the Basic Stack and place it in of the arenas. Then, the player can play Locations and Equipment cards, move pets to different arenas or start contests.
The contests can be played in any of the four arenas but Neopets, Villains or Heroes that are already placed in that arena are the only ones that can enter them. You can also only have one contest in each of the arenas per turn. If you wish to start a contest, it needs to be your turn and you need to have one of the last said cards in one of the arenas. You then should tap such card and if your opponent current does not have any card on that arena, you win the contest by default. If the opponent does have one or more cards in the arena, then the contest will begin and each player will be able to put a card facing down and then flipped at the same time to see the effects they will create. Then, both players will roll the die and add such number to this formula: base stat + equipment + item + roll. The highest score will win the contest, and if it’s a tie then both players will roll the die once more.
Neopets TCG – Types of Cards
As said briefly before on this guide, there exist different types of cards inside the game, which are divided in categories and colors to be more easily identified. This ones are: Basic Neopet, Experienced Neopet, Item, Equipment, Hero, Villain, Something Has Happened!, Location, Fate (Curse and Quest) and Constellations.
1) Basic Neopet (Yellow)
The Basic Neopets cards are always represented by existing solid colored Neopets and have a deck of their own inside the game. Each card has a single element affiliation and a score between 1 to 9. These types of cards are the elemental part of the game and have a great importance both in attacks and defense in the contests.
2) Experienced Neopet (Grey)
The Experienced Neopet cards are represented by Neopets with more advanced character features than the Basic Neopets, like Zafara Princess and so on. They are part of the main deck and they have higher attributes than the previously seen type of card and can also have more than one element affiliation. While playing, if you have an Experienced Neopet card in hand that is of the same specie of a Basic one that you currently have playing in the game, you can replace it for the Experienced one and send the Basic Neopet card back to the bottom of it’s pile.
3) Item (Red)
The Items cards are used at the beginning of a contest by adding them to the Neopet that will participate in such battle. Neopets paint brush colours. The points listed at the bottom of the item card will be added to the stats of the Neopet card during the contest, and after it has finished, the Item card will be discarded. At the same time, Items can also be banked for when the player wins a contest, since to win the match 21 banked points are needed.
4) Equipment (Blue)
Neopets Trading Card Game
Equipment cards are pretty similar to the Item cards, in terms that this one can also be banked in order to add up the total needed points to win. Players can also use them to equip them on Neopet cards, for this both the pet and equipment must have the same element in order to be allowed the fusion of points, and such Neopet card must also be tapped. The equipment card will be attached to the pet for the rest of the match unless the other player uses a card with the effect to discard them.
5) Hero (White)
Hero cards have the characteristic of having high ability numbers and they are often used to fight difficult battles since they can only be used one time before being discarded. To tap a Hero, you’ll require to have a pet or two already, you can use Items and Equipment cards on them but all will be discarded at the end of your turn.
6) Villains (Black)
To play a Villain card, you’ll need to have a Neopet card already in the arena that has the same element alignment to the villain you want to send in, when you do, you’ll be able to call in the Villain card to the arena of your choosing. Once the villain has been submitted, the arena where it’s located will be sealed until this card is beaten. Unlike Heroes, Villains can’t have Equipment or Items attached. Once a Villain has been beaten, the card is discarded.
7) Something Has Happened! (Purple)
The Something Has Happened! cards provide events that just happen one time before being discarded, most commonly an effect or event that is used mostly for contests since they can provide a pretty nice advantage on the battles. They are all different and the effects and specifications are written on the bottom of each card.
8) Location (Green)
Location cards can only be placed in specific arenas and affect those ones and players are only allowed to put one location per arena. Once you use a second location card in the same arena, the previous one will be replaced with the new one. Locations usually give advantage to certain kind of Neopet cards, depending on the elemental alienation, but they can also give side effects for the contests that happen in such arena.
9) Fate (Orange)
There are two kinds of Fate cards, the Curse and Quest. Curses can be played against Neopet cards that the other player has in the game, in order to give them a negative effect that will decrease it’s capacity in the battle. These kinds of cards are not discarded after playing and they keep inflicting the victim until they are gone. Quest cards are usually applied to the own Neopet card or to parts of the arena, and have neutral effects.
10) Constellation
Constellation cards gives out effects to all the Neopets in the game, or affect the current arenas and gameplay in some sort of way depending on the card. They are inspired in the star constellations as the name suggests, and they are considered like magic enchantments.
Neopets TCG – Sets of Cards
The Neopets Trading Card Game has different deck expansions sets that were released to follow certain themes, integrating more variety to the game. Most of the existing sets were based on previous Neopets plots or site events that are pretty well known for the users and recurrent players of the time. At the same time, the sets of cards allowed the game to get most of the Neopets species inside the TGC excluding only Gnorbu, Ogrins and Xweetoks due being new species released close or post the discontinuity of the card game. In this section you’ll be able to learn a little bit more about them and what they have in them.
So you probably shouldn’t pull the lever. So if 100 neopoints lost isn’t anything really to worry about, then good luck on getting the avatar (it may take a few pulls)!Faerie Quest CheatWhen you get a faerie quest, you’re not allowed to go to the shop wizard, so getting the item seems like it’s going to be really hard. 2 gallon hatz neopets. You can if you want. But you shouldn’t.”in the Neopets space station really only takes 100 neopoints from you if you pull it, but you can also get the Lever of Doom avatar.
1) Base Set
This set contains 234 cards with no clear theme. This set introduced the card types Basic Neopet, Experienced Neopet, Hero, Villain, Item, Equipment, and “Something Has Happened!” and the Basic Neopet types Aishas, Korbats, Myncis, Scorchios, Shoyrus, Kacheeks, Acaras, Lupes, Wockies, Poogles, Eyries, and Grarrls. Some of the popular cards or highlights between the set include the Malevolent Sentient Poogle Plushie card, The Darkest Faerie and Siyana of Talador (Altador).
This set contains 234 cards with no clear theme. This set introduced the card types Basic Neopet, Experienced Neopet, Hero, Villain, Item, Equipment, and “Something Has Happened!” and the Basic Neopet types Aishas, Korbats, Myncis, Scorchios, Shoyrus, Kacheeks, Acaras, Lupes, Wockies, Poogles, Eyries, and Grarrls. Some of the popular cards or highlights between the set include the Malevolent Sentient Poogle Plushie card, The Darkest Faerie and Siyana of Talador (Altador).
2) Battle for Meridell
This set is based on the Meridell Wars and was the first expansion set released for the Neopets TCG. It includes 140 cards and it introduced the Basic Neopet cards of the species Blumaroo, Draik, Gelert, Ixi, Meerca, Quiggle, Skeith, Uni, Usul, and Zafara, while also creating the Location card type.
This set is based on the Meridell Wars and was the first expansion set released for the Neopets TCG. It includes 140 cards and it introduced the Basic Neopet cards of the species Blumaroo, Draik, Gelert, Ixi, Meerca, Quiggle, Skeith, Uni, Usul, and Zafara, while also creating the Location card type.
3) The Return of Sloth
This set includes 100 cards and was made inspired in the Dr. Sloth plot but it was released in 2004, while the actual plot came out in 2008, due this the game The Return of the Return of Dr. Sloth was named like it to call out on this known joke running around Neopia. The featured new Neopet species made for this set were Cybunny, Grundo, Jetsam, Jubjub, and Kougra.
This set includes 100 cards and was made inspired in the Dr. Sloth plot but it was released in 2004, while the actual plot came out in 2008, due this the game The Return of the Return of Dr. Sloth was named like it to call out on this known joke running around Neopia. The featured new Neopet species made for this set were Cybunny, Grundo, Jetsam, Jubjub, and Kougra.
Neopets Collectible Cards
4) Mystery Island
This set had 100 cards and was related to the Secret of the Volcano mystery plot and the Volcano Mystery puzzle event from the Mystery Island. In this set we could see Pteri, Techo, Krawk and Peophins being introduced. It did not include new card types.
This set had 100 cards and was related to the Secret of the Volcano mystery plot and the Volcano Mystery puzzle event from the Mystery Island. In this set we could see Pteri, Techo, Krawk and Peophins being introduced. It did not include new card types.
5) Hannah and the Ice Caves
Based on the Neopets plot and with the always popular Hannah, this set of cards was released in October of 2004 and had 150 in it’s repertory, all with a very according ice and winter theme. Neopets ufa. This set had the Basic Neopets Bori, Bruce, Elephante, Flotsam, Kyrii, and Moehog.
6) Curse of Maraqua
This set was based on The Curse of Maraqua plot, which was the last “war” plot of Pirates against Maraquans. It has 120 cards and introduced four new Neopet species: Yurble, Chomby, Lenny, and Tuskaninny.
Edit petpage neopets. A navigation bar is always appreciated. The colors have to be harmonic, nothing too yellow but nothing too dark. Doing layouts and HTML codes is half ability and half good taste.
7) Lost Desert
The Lost Desert set was released before the plot and included 100 cards in the expansion. The Basic Neopets released were Ruki, Kau, and Tonu.
8) The Darkest Faerie
This set was created inspired in the Altador Plot and the Darkest Faerie PS2 game and was known for introducing Constellations. The set has 150 cards, including as most notable the Darkest Faerie, the Dark Faerie Sisters, and the Werelupe King. The Basic Neopet Type featured in this expansion were the Buzz, Koi and Nimmo.
Pokemon Trading Card List
9) Travels in Neopia
This set does not containing original cards since it featured re-releases of some of the best cards from previous sets. This expansion included 200 cards and features all the previously known Basic Neopet cards, introducing also Hissi, Kiko, and Lutaris.
10) The Haunted Woods
Neopets Trading Card Game
The Haunted Woods set was created inspired by the Tale of Woe plot. It included 100 cards and was the last expansion produced by Wizards of the Coast, having the less publicity as well of all the sets.
This card game was sadly discontinued in 2006, so if you are interested in getting this cards or playing this game you can only get them from resellers, and to be quite honest, the price for some of the sets can be pretty high, since this cards have not being created for 10 years already and some card collectors pay small fortunes to get the rare decks. Either way, I hope this guide was informative and you now know more about the mythic collectors Neopets card game from the golden era!